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Retos y desafíos de los escenaRios emeRgentes en la comunicación educativa
com/es-xl/competencia-estudiantil-de-minecraft-para-crear-la-
mejor-escuela-sustentable/
Parlock, J. (17 de Abril de 2019). Ubisoft Is Giving ‘Assassin’s Creed: Unity’
Away For Free To Honor Notre Dame Dave ThierFormer Contributor
I’m here to help you understand video games. New! Follow this author
to improve your content experience. Obtenido de FORBES | Games:
https://www.forbes.com/sites/davidthier/2019/04/17/ubisoft-
is-giving-assassins-creed-unity-away-for-free-to-honor-notre-
dame/?sh=6f76e4972ec2
Peres, I. (23 de Diciembre de 2019). El valor de la industria de los
videojuegos en 2019. Obtenido de FORBES: https://www.forbes.
com.mx/el-valor-de-la-industria-de-los-videojuegos-en-2019/
Richards, R., McGee, R., Williams, S., Welch, D., & Hancox, R. (Marzo
de 2010). Adolescent screen time and attachment to parents and peers.
Obtenido de National Center for Biotechnology Information.
NCBI. National Library of Medicine: https://pubmed.ncbi.nlm.
nih.gov/20194259/
Romaniuk, S. (7 de Marzo de 2017). How the US military is using
‘violent, chaotic, beautiful’ video games to train soldiers. Obtenido
de The Conversation: https://theconversation.com/how-the-us-
military-is-using-violent-chaotic-beautiful-video-games-to-train-
soldiers-73826
Salonius-Pasternak, D., & Gelfond, H. (2005). The next level of research
on electronic play: Potential benefits and contextual influences for
children and adolescents. Obtenido de American Psychological
Association. Human Technology: An Interdisciplinary Journal
on Humans in ICT Environments.: https://psycnet.apa.org/
record/2007-11483-001
Seraphine, F. (2 de Septiembre de 2016). Ludonarrative Dissonance:
Is Storytelling About Reaching Harmony? Obtenido de Academia.
Edu: https://www.academia.edu/28205876
Strasburger, V., Jordan, A., & & Donnerstein, E. (Abril de 2010). Health
effects of media on children and adolescents. Pediatrics. Obtenido de
National Center for Biotechnology Information. NCBI. National
Library of Medicine: https://pubmed.ncbi.nlm.nih.gov/20194281/
Tahiroglu, A., Celik, G., Avci, A., Seydaoglu, G., Uzel, M., & Altunbas,
H. (13 de Mayo de 2010). Short-term effects of playing computer games
on attention. Obtenido de Center for Biotechnology Information.
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